package Physics;

//A plane. Does not need extra CollisionPrimitive functionality
//but makes life easier by using it polymorphically
public class CollisionPlane extends CollisionPrimitive
{
	// normal
	public Vector3 m_direction;

	// distance from the origin
	public float m_distance;

	public CollisionPlane()
	{
		m_body = null;
		m_type = PrimitiveType.PRIMITIVETYPE_COLLISIONPLANE;
		m_direction = new Vector3() ;
	}

}
